Random tile lattice
Posted by Dan on Aug 25th, 2009
2009
Aug 25
Another Tile lattice experiment. The basic tile is used in all 8 orientations (rotated and/or mirrored) in 12 rows of 8 columns. The rotations are generated randomly, and then selected programmatically to remove certain combinations of tiles. Finally I select visually using criteria that I don’t understand well enough to program.
I made a special edge tile and a special corner tile, and rotated them 4 ways to provide a border. After I did this, I realized that it solves a visual problem: tiling schemes are designed to repeat indefinitely, but in the end one has to generate a finite image, leading to an abrupt termination. Here the border tiles contain the chaos.
I think this would make a great carpet.