Random tile lattice

Posted by Dan on Aug 25th, 2009
2009
Aug 25

Framed040Blog

 

Another Tile lattice experiment.  The basic tile is used in all 8 orientations (rotated and/or mirrored) in 12 rows of 8 columns.  The rotations are generated randomly, and then selected programmatically to remove certain combinations of tiles.  Finally I select visually using criteria that I don’t understand well enough to program.

I made a special edge tile and a special corner tile, and rotated them 4 ways to provide a border.  After I did this, I realized that it solves a visual problem: tiling schemes are designed to repeat indefinitely, but in the end one has to generate a finite image, leading to an abrupt termination.  Here the border tiles contain the chaos.

I think this would make a great carpet.